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Rockford University Esports Program Ascends to New Heights

08/16/2023 1:13 pm

Thriving on the Digital Battlefield

Rockford University Esports lab

by Lindsey Giardino 

When Rockford Female Seminary was chartered on February 25, 1847, playing games on a computer was not imaginable. It did not exist.

Fast forward 176 years later, and Rockford University’s Esports program is growing and thriving as another attraction for new students. The Esports program, formally called Regent’s Esports, formed in the fall of 2019.

The 2022-23 season was especially exciting. The program received generous funding to purchase new gaming computers and launched scholarships specifically for students in Esports. Regent’s Esports also has its own state-of-the-art facility located in the heart of the Burpee Student Center, which features two dedicated streaming/content creation desktops, 16 MSI gaming stations, and top tier gaming peripherals.

“Students from all aspects of the university get involved with our program for the chance to compete in the games they are passionate about,” said Alex Johnson, director of student involvement and orientation and Esports coordinator. 

Esports students play on teams in competitive matches. 

Rockford University Esports Director and Graduate Hall Director, Tanner Elliott, has been with the program since 2019, but officially began his new role in 2023.

“This program has developed me professionally, socially, and academically just as much as my education has here at RU,” he said. 

“My goal is to make students on the teams feel like they found where they belong at RU and give them the best experience possible.”

Rockford University Esports team


This story was originally published in the Spring/Summer 2023 issue of Catalyst