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Intramural Sports - Dodgeball Rules
National Amateur Dodgeball Association (N.A.D.A.)
Official Rules and Regulations
Rule 1 --> Players, Field, & Equipment
Section 1: Team |
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| Art. 1 |
Teams will be made up of 6-10 players. A minimum
of six players will compete on a side; others will be available
as substitutions. |
| Art. 2 |
Co-Rec teams must start all games with no more male players
than female players: 3 male and 3 female, 2 male and 4 female,
ect. |
| Art. 3 |
Substitutes may enter the game only during timeouts, or in
the case of injury. Co-Rec may not substitute male for female. |
Section 2: Field Dimensions and Markings
| Art. 1 |
The game may be played indoors or outdoors. |
| Art. 2 |
The playing field shall be a rectangular surface free from
obstructions at least 50ft long and at least 30ft wide. Ideal
measurements: 70’ x 40’ |
| Art. 3 |
The playing field shall be marked with sidelines, end lines,
attack lines, and a center hash mark. There shall be at least
3 feet (preferably 10ft) of unobstructed space outside of boundaries.
It is recommended that the centerline be 8 inches wide. |
| Art. 4 |
A restraining line will be located 6-8ft outside and parallel
to each end line. Only active players (those not out) will be
allowed to pass through the area between the end line and restraining
line. |
Section 3: Boundaries
| Art. 1 |
During play, all players must remain in boundary
lines. |
| Art. 2 |
Players may pass through their end line only to retrieve stray
balls. Ball is one that has not been picked up and is lying
on the ground. |
| Art.3 |
When retrieving a ball, the player must also immediately re-enter
the playing field only through their end line.
Note: A player not immediately re-entering the playing area
may be declared out. |
| Art. 4 |
A player may be handed a ball, provided the player receiving
the ball remains completely within their team’s field
boundaries. Players may be handed a ball while standing out
of bounds. |
| Art. 5 |
A player shall not:
A. have any part of their body contact the playing surface on
or over sideline.
B. Enter or re-enter the field through their sideline.
C. Leave the playing field to avoid being hit by attempt to
catch a ball.
D. Have any part of their body cross the center line and contact
ground on their opponents’ side of the court.
Note: A player may, without penalty, step on the center-line.
Penalty: Player will be declared out. |
Exception to 1,3,5d: During
the opening rush many players cross the center-line. Officials
should refrain from calling players at this unless a definite
advantage is gained by the action. |
Section 4: Equipment
| Art. 1 |
The official ball used in tournament and league
play will be an 8 inch rubber coated foam ball. |
| Art. 2 |
The standard number of balls for a 12 player game is six on
a side. |
| Art. 3 |
Participants must wear shoes. No metal cleats will be allowed. |
| Art. 4 |
Participants must wear shirt and shorts/pants. |
Rule 2 --> Game Play Section
1: The Game
Matches will begin with the flip of a coin.
| Art. 1 |
The team winning the coin flip will have a choice
of sides to begin the match. |
| Art. 2 |
Teams will alternate sides after each match. |
| Art.3 |
The object of the game is to eliminate all opposing players
by getting them out.
An out is scored by:
A. Hitting an opposing player with a live thrown ball below
the soldiers.
Note: If a player ducks, and this clearly is the cause for
the player being hit above the shoulders, the player is out
and the throw is legal.
B. Catching a live ball thrown by your opponent.
C. Causing an opponent to drop a live ball as a result of
contact by another thrown live ball.( usually occurs when
a ball is being used to block a thrown ball.
D. An opposing player stepping out of bounds.
Live (def) A thrown ball that strikes, or is caught by, an
opposing player without before contacting the ground, another
player or ball. |
| Art. 4 |
A player may block a thrown ball with a ball being held, provided
the held ball is not dropped as a result of the contact with
the thrown ball.
Note: A ball deflecting off a held ball and striking the holder
is no longer a live ball. |
Section 2: Timing, Time-outs, & substitutions
| Art. 1 |
A 7 minute time limit has been established for
each game. |
| Art. 2 |
Each team will be allowed one 60 second time out per game. |
| Art. 3 |
Only the court monitor’s whistle starts and stops the
clock. |
| Art. 4 |
All players are in jeopardy until the Court Monitor recognizes
and signals, the beginning of a time out or end of regulation
time.
Exception: All live balls in flight at time of an official’s
signal(to end regulation time or begin a time out) remain live,
and may eliminate an opponent, until they become dead. |
| Art. 5 |
During time outs, teams may substitute players. Substitutes
may be players who did not start the game, or players who wish
to re-enter after having been declared out.
Note: Co- Rec may not substitute male for female. |
Section 3: Beginning the Game
| Art. 1 |
Prior to beginning a game, an equal number of
dodgeballs are placed along the center line on each side of
the center hash mark. A standard game consists of 6 balls, 3
on each side of the hash mark. |
| Art. 2 |
Players then take a position behind their end line. |
| Art. 3 |
Following a signal by the official, teams may approach the
center lines to retrieve the balls. Teams may only retrieve
balls placed to the right( as they face the center line) of
the hash mark. If balls remain on the center line after a team
has retrieved and moved their balls beyond the attack line,
those balls may be retrieved by either team. |
Section 4: Opening Rush Rule
| Art. 1 |
Each and every ball retrieved at the opening rush
must first be taken beyond the attack line and into the team’s
backcourt before it may be legally thrown at an opponent.
Example: Following the opening whistle, a player rushes and
is the first to secure a ball from the center line. That player
must then carry or pass the ball into their backcourt before
it may be legally thrown at an opponent. |
Section 5: Declaring a Winner
| Art. 1 |
The first team to legally eliminate all opposing
players will be declared the winner. |
| Art. 2 |
If neither team has been eliminated at the end of regulation,
the team with the greater number of remaining players will be
declared the winner. |
| Art. 3 |
In all overtime periods, the first team to legally eliminate
any one opponent will be declared the winner. |
Section 6: Overtime
| Art. 1 |
If an equal number of players remain after regulation
play, a 3 min. sudden death over time period will be played. |
| Art. 2 |
To reduce time required to finish an overtime game, team captains
may choose to add an equal number of players prior to the start
of the first overtime- sudden death still applies. Both captains
must agree to the number of players added- if not, overtime
will begin with the number of players left standing at the end
of regulation. |
| Art. 3 |
All overtime periods will begin with an equal number of “balls
in hand” behind a teams end line. The first team to eliminate
any one opposing player will be declared the winner. |
| Art. 4 |
No time outs allowed during over time. |
| Art. 5 |
Substitutions and/or additions may be prior to the start of
any overtime period. |
| Art. 6 |
At the end of each overtime period, if no players have been
eliminated, an additional player from each team- max of 6- will
be placed back into play. |
| Art. 7 |
The sudden death format continues through all extra periods. |
Section 7: Stalling and 5-second violation
The following procedure will be used to prevent overtime.
| Art. 1 |
A team trailing during a regulation game must
be given the opportunity to eliminate an opposing player. This
requires a ball to be at the disposal of the trailing team.
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| Art. 2 |
It is illegal for the leading team to control all the balls
for more than 5 seconds. If the leading team controls all of
the balls they must make a legitimate effort to get at least
one ball across the attack line and into the opponent’s
backcourt. If this is not done within 5 sec., a 5 sec. Violation,
will be called. A team may avoid a 5 sec violation by throwing
or rolling a ball into the opponent’s backcourt. This
does throwing the ball over and through an opponents end line.
Note: Only a court monitor or official mat call a 5 sec violation.
Penalty for 5 sec. Violation: First Violation: Stoppage
of play and the balls will be divided evenly between the teams.
Play will continue with “Balls in hand.” Second
violation: Free throw for the opposing team – a penalty
in which one player is allowed an obstructed throw at their
opponents without risk of elimination. This is possible because
a caught free throw does not result in an out for the thrower.
Third violation: Ejection of one player from the offending
team.
Note: The stalling procedure does not apply to over time periods.
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Rule 3 --> Officials and Their Duties
Section 1 Court Monitors and Officials
| Art. 1 |
All contests will be supervised by a Court Monitor. |
| Art. 2 |
Rules will be forced primarily by the honor system. Players
will be expected to rule whether or not a hit was legal or they
were legally eliminated.
Exception: During tournament play, All semi final and final
round matches will be officiated by no less than 3 Officials.
These officials will rule in all situations. |
| Art. 3 |
The Court Monitor’s responsibility will be to rule on
any situation in which teams cannot agree. A team may appeal
to the Court Monitor if they feel a player has violated any
rule. THE COURT MONITOR’S DECISION IS FINAL |
| Art. 4 |
Court Monitors may warn players and call technical follows
on those who display unsportsmanlike conduct. Any players receiving
2 technical fouls in a game will be ejected and suspended a
minimum of one game. Suspensions will begin with their next
scheduled game. Severe infractions or multiple technicals mat
result in suspensions from matches or tournaments.
Note: A Court Monitor in not required to warn a player before
calling a technical foul. |
Section 2 Unsportsmanlike conduct
It may include, but is limited to:
1. foul language
2. hits above the shoulders
3. unnecessary roughness
4. arguing with officials, staff, participants, or fans
5. abuse of the honor system
Section 3 protests
Protests will only be accepted in cases involving use of an ineligible
player. Protests of judgement calls will not be accepted.
Rule 4 --> Tournament Format and Tie Breakers
Section1 match play
| Art.1 |
Matches will be decided using a best of 3 format
in which the first team to win 2 games will be declared the
winner of the game. |
| Art. 2 |
During pool play, or round robin play, all three games will
be played, regardless of the results of the first two games. |
| Art. 3 |
The format used to determine a champion in a particular division
will be decided by tournament officials, based on the number
of teams registered. |
Section 2 Scoring
| Art. 1 |
A+/- score will be assigned to each game based
on the number of team members left standing at the end of the
game.
If team A eliminates team B and still has three players left
standing, team A receives a game win and +3 rating and team
B receives a game loss and –3 rating. Any team winning
an overtime game receives a +1 rating. Losers of an OT game
will receive a –1 rating. |
Section 3 Tie Breakers Situations
In the case of teams finishing pool play with identical win loss match
records, the following tie breaker procedures will be used:
Step 1: Head to head match record between tied teams
Step 2: Games win loss record between tied teams
Step 3: Total +- rating between tied teams.
Step 4: One game playoff
Code of Conduct
1. Understand, appreciate and abide by the rules of the game and the
honor system.
2. Respect the integrity and judgement of game officials and NADA
staff.
3. Respect your opponent and congratulate them in a courteous manner
following each match, whether in victory or defeat.
4. Be responsible for your actions and maintain self control.
5. Do not taunt or bait opponents. Refrain from using foul or abusive
language.
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